The GVG-AI Competition - Game Sets


Training Set Games 8 (Validation GECCO 2016, CIG 2015)

These are the 10 games from the training set 8. Check out this reproduction list for videos of these games.

Training Set Games 8 (Validation GECCO 2016, CIG 2015)
Angels and Demons The player controls an avatar that must avoid bolts shot by demons at the top of the level hitting citizens at the bottom. There are also angels which bolts bless citizens, giving a bunch of points. Bolts can be stopped with clouds that the avatar can move around, or by the avatar itself. The game is over if a citizen is hit by a demon's bolt. -1 point for a demon bolt reaching the ground. 1 point for a demon bolt stopped by a cloud. -1 point for a citizen hit bay a demon bolt. -5 points if the avatar is hit by a demon bolt. -1 point if an angel bolt hits a cloud. 1 point if an angel's bolt hits the ground. 100 points if an angel's bolt hits a ctizen
Assembly Line The objective of this game is to build a full Mr Potato. For this, the potatoes must follow a series of transformations that happen in assembly lines. Each lines add a new element to the potato, and when a full potato reaches the exit door, the game is won. Te avatar must redirect the items by changing the orientation of lasers that move the potatoes around. 1 point is given for each potato that receives eyes. 2 points are given for each potato with eyes that receives a nose. 4 points are given for each potato with eyes and nose that is completed.
Avoid George George is a very annoying guy that bothers your friends. When George touches them, they become annoyed, and the only thing you can do is to give them a cigarette so they can relax. You lose the game if all your friends are annoyed or George annoys you. -1 point if George annoys you. 1 point for each friend you give a cigarette to.
Cops The avatar is a cop that must capture thugs. There are different types of thugs, and the player encounters them of increasing value as he advances in the level. The cop must capture all avatars of a given type and take them to jail, to then retrieve a key that allows him to reach the next group of thugs. There is a boss at the end that must be captured too (although not taken to jail). 2 points for each thug of level 1 being taken to jail. 5 points for each thug of level 2 being taken to jail. 100 points for each thug of level 3 being taken to jail. 100 points for capturing the boss.
Freeway The player controls an avatar that must cross a few segments of road to get to the goal. Everytime the goal is reached, the avatar is teleported to the start for another attempt. If the player is hit by a car, it loses a life (starts with 5) and it's sent back to the start. 10 points are given each time the avatar reaches the goal.
Race Bet The objective of this game is guess which camel is going to win the race. Betting is performed by placing the avatar in one of the corresponding betting spots. No points are given in this game. You either bet for the one that wins (and the avatar wins) or you don't (and the avatar loses).
Run The objective of this game is to arrive at the exit, avoiding contact with a tsunami that chases the player, and it would kill him. There might be a key in the level that must be collected to open a lock in the way to the exit. 1 point is given for reaching the exit.
The Snowman The objective of this game is to build a snowman in a platform. The avatar can push different parts of the snowman around, and a key is around to open doors that block the way in the level. The pieces of the snowman must be taken in order (body, chest, head) to the platform. The game is over on timeout or when a place is wrongly placed. -1 point for stacking pieces incorrectly. 2 points for stacking the body in the platform. 5 points for stacking the chest correctly. 13 points for stacking the head correctly and finishing the snowman.
Waves Waves of asteroids are thrown towards the avatar position, who must avoid them. Also, aliens are spawn that shoot the player. The avatar can shoot the aliens back, and by shooting the enemies' shots, shields are spawned. These shields can be collected by the avatar, up to a maximum of 4. The player loses one shield every time is hit, and dies if it reaches 0. 2 points are given for killing an alien.
Witness Protection The objective of the avatar is to protect a witness who slowly moves towards the exit. There are enemies that move around and shoot at the player and witness. Enemies can be shot back. The game is won if the witness and the avatar reach the exit, and it's lost if one of them is killed by the enemy bullets. The avatar can't reach the exit before the witness does it. 1 point is given for each enemy killed. 5 points are given when the witness reaches the exit.


- Go Home -